How to play FISHBOWL

How to Play

FISHBOWL Round Rules

Round 1 - "Describe" - player must try to describe the answer without: rhyming, saying starts with, or any part of the answer(until guessed), or pointing at objects.

Round 2 - "Act It Out" - player must try to act the answer out without: speaking, making noises, mouthing, or pointing at objects.

Round 3 - "Remember" - player must try to describe each answer in one key word that should help teammates remember the answers from previous rounds. Nothing else is allowed.

FISHBOWL Rules

+If answer is not guessed, the answer goes back in the bowl.

+At any time, player may replace answer if not up to the challenge.

+If player doesn’t follow round rules, player forfeits answer.

+Most points wins.


Similar Game Rules

1. CATCH PHRASE - One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase. A clue-giver can make any physical gesture and give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. The first team to score 7 points wins.


2. CHARADES - The actor may not make any sounds or lip movements. In some circles, even clapping is prohibited, while in others, the player may make any sound other than speaking or whistling a recognizable tune.

The actor cannot point out at any of the objects present in the scene, if by doing so they are helping their teammates.

Most commonly, the actor is allowed to make any gestures other than blatantly spelling out the word. In more stringent sets of rules, indicating anything about the form of the phrase is prohibited, even the number of words, so that only the meaning may be acted out.

The guessers attempt to guess the word or phrase based on the actor's performance. They can ask questions, to which the actor may give non-verbal responses, such as nodding in affirmation. If any of the guessers says the correct word or phrase within the time limit in the literal form as written on the slip, their team wins that round; if the phrase is not guessed when the time limit expires, the team that produced the secret phrase wins the round.

The teams alternate until each team member has had an opportunity to be the actor.

Since so many rules can vary, clarifying all the rules before the game begins can avoid problems later.

3. MEMORY - One word and One word only. No pointing, Physical Gestures, Verbal Gestures or anything aside from “The Word”. Forfeit answer if so.


FISHBOWL Playing Tips

a. Player can replace and redraw [answers] during their turn.

b. If player breaks Round Rules, [answer] is forfeited and placed back in bowl.

c. Remembering the [answers] is key.

d. Less time per Player makes the game more challenging.

e. More [answers] created into the Fish Bowl makes the game longer and more challenging.